sem7 Multimedia. Master of IT, year 2. 2006

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Multimedia and Interactive Systems.



Goal:
  • At give de studerende forståelse af fundamentale teorier, metoder og teknikker vedrørende multimedia samt specificering, design, implementering og evaluering af multimedia baserede interaktive systemer.
Volume/
Placement:
  • This 1 module SE (project unit) course is placed during semester 3 of the Aalborg University open Master of IT education.
Content:
    • Multimedia egenskaber.
    • Multimedia historik
    • Virtual reality og collaborative workspaces
    • Bruger Modeller. Computer interaktion psykologiske/kognitive aspekter, perception og kommunikation.
    • Metoder og teorier (contextual design etc.) for design af brugermiljøer (User Environments).
    • Interactive story telling.
    • Implementerings modeller og næste generation Semantic Web støtte.
    • Usability engineering and evaluerings metoder
Examination:
  • Kurset evalueres ved særskilt prøve med intern censor. Der gives bedømmelsen bestået/ikke bestået.
Personnel:
References:
    Literature list
  • Preece J, Rogers Yvonne, Helen Rogers, 2002, "Interaction Design - beyond human-computer interacikon". John Wiley & Sons, New York (519 pp). (Amazon Books, 56 US dollars). http://www.id-book.com/.
    (http://it.bt.aau.dk/it/education/reports/interaction_design.pdf
    http://it.bt.aau.dk/it/education/reports/interaction_design2.pdf)

  • Hoogeveen M, 1997, "Towards a Theory of the Effectiveness of Multimedia Systems". International Journal of Human Computer Interaction, 9(2), (pp. 151-168). http://cyber-ventures.com/mh/paper/mmtheory.htm

  • Collaborative Mixed Reality Mark Billinghurst, Hirokazu Kato Human Interface Technology Laboratory. University of Washington http://www.hitl.washington.edu/publications/r-98-36/

  • Christiansson, P, 2001,"Capture of user requirements and structuring of collaborative VR environments". AVR II & CONVR 2001. Conference on Applied Virtual Reality in Engineering & Construction Applications of Virtual Reality. (eds: O. Tullberg, N. Dawood, M. Connell). (201 pp.) Gothenburg October 4-5, 2001. (pp. 1-17).

  • Christiansson P, Svidt K, Skjærbæk J O, Aaholm R, 2001, "User requirements modelling in design of collaborative virtual reality design systems". International Conference on Construction Information Technology. Mpumalanga, Soth Africa, 30 May - 1 June 2001. (pp. 40/1 - 40/12) [this reference updated 2.10.2001]

  • Christiansson P, 2001, "Experiences from Using Internet Based Collaboration Tools". 'Konference om Arkitekturforskning og IT'. Proceedings Conference on Architectural Research and Information Technology. Nordic Association for Architectural Research. Arkitektskolen i Aarhus 27.-29. april 2001. (pp. 103-112).
    KEYWORDS: Virtual reality, collaborative work, ICT tools, design, intelligent buildings, knowledge transfer.

  • Christiansson P, 2000, "IT in Distributed Open Learning Environments". 'Construction Information Technology 2000 - Taking the Construction Industry into the 21st century', (ed. G. Gudnason) Icelandic Building Research Institute. ISBN 9979-9174-3-1. Reykjavik, Iceland in June 26-30 , 2000. (pp. 197-208).
    KEYWORDS: distributed learning, IT, experiences, project work.




Course Layout:
1 Multimedia Setting the Scene. (Multimedia, users, workspaces). Per Christiansson. [22.9.2005, 18.30 - 20:45, plus Self Study].
AUB, Langagervej 2.
2 "Usability Engineering."
Per Christiansson. [24.11.2005, 15.30 - 18.00, plus Self Study]
AUB, Langagervej 2
3 Multimedier i Processkontrol. Morten Knudsen. [Self Study].
4 Exercises.

Multimedia, MM, system development steps. The steps below are commented on the introductory lecture 1 above.

  1. Define the problem (needs, application areas, actors, use cases, intended results,...)
  2. Describe the underlying application model that shall be explained (and/or used) in the MM supported system
  3. Define the system design, development and test/evaluation process (resources available, time available, ambitikon level),
  4. Choose prototyping and collaboration procedures, authoring tools,..
  5. Set up the collaboration environment and person competences needs
  6. Conceptual rough outline of form and function for MM system access. Input from 'user groups' (Vision).
  7. User needs and requirements modelling with end user involvement. Documentation of work models and scenarios for the MM system
  8. Functional model of the system (User Environment) ver 1. Hypothetical interface solutions.
  9. If necessary provide (input to) UML models for the underlying applications
  10. Detailed data definition and collection for the MM system
  11. Data manipulation needs (graphics, video, 3D models,... )
  12. Authoring and design work
  13. Usability studies and evaluation with end users
  14. goto 7
  15. Delivery

Question examples:
  • What is Multimedia?
  • Comment on some milestones in the multimedia development.
  • How can users be involved in the system design?
  • Explain and comment on basic activities in human computer interaction design.
  • Why do we need top make conceptual models of our applications?
  • In what forms may User Environments be presented to the user?
  • Describe the basic elements in the Contextual Design method.
  • Describe how Contextual Design may relate to the Rational Unified Process using UML (Unified Modelling Language)?
  • What do usability engineering stand for?
  • Explain and comment on usability goals and usability engineering activities.
  • Discuss different evaluation paradigms and techniques.
  • How can user needs be captured during system design?
  • How can expert HCI review be performed?
  • What is the '8 Golden Rules of interface design'
  • When is it advantageous to use video in story telling?
  • What additional qualitites/drawbacks do 'interactive stories' have compared to 'linear stories'?
  • How can you lead a 'reader' through an interactive story?
  • Which data and material can you use in an interactive web-based story?
  • What practical limits are there to use digital video in WWW based presentations?
  • Sketch a scenario on how ICT can facilitate human collaboration?
  • How do you believe the HCI will change in the future?











Per Christiansson